Extended Reality (XR) is becoming mainstream, with major corporations releasing consumer products, and non-experts using the systems to solve real-world problems outside the traditional XR laboratory. With the research and technological advances, it is now possible to use these technologies in almost all domains and places. This provides a bigger opportunity to create applications that intend to impact society in greater ways than beyond just entertainment. Today the world is facing different challenges including, but not limited to, healthcare, workforce development, safety & security, environment, and education. Now is the time to explore how XR might be used to solve widespread societal challenges.

After three successful gatherings, the 4th Extended Reality for Good (XR4Good) workshop will keep bringing together researchers, developers, and industry partners in presenting and promoting research that intends to solve real-world problems using augmented and virtual realities. The 4th XR4Good will keep providing a platform to grow a research community that discusses challenges and opportunities to create Extended Reality for Good: XR that helps humankind and society in more impactful ways.

We invite application and position papers (2-4 pages, excluding references), that address the way that XR technologies can solve real-world problems in various application domains including, but not limited to, health, safety & security, the environment, workforce development, education, sports, the arts, and applications in support of special needs such as assistive, adaptive, and rehabilitative applications. Our focus and preference will be on applications that are beyond general uses of XR such as entertainment and recreational gaming; we seek submissions describing work with specific goals and methods aimed at improving the lives of individuals, communities, or society.


All accepted papers will be included in the IEEE ISMAR Adjunct Proceedings which will be published electronically through the IEEE Xplore. Authors should follow the IEEE Computer Society VGTC format as suggested by the IEEE ISMAR conference. Reviewing is double-blind, so submissions (including any videos, etc.) should be suitably anonymized.

All papers must be submitted through the EasyChair.

Page length: 2-4 pages (excluding references)


Submission Deadline: August 01, 2019
Notification of Acceptance: August 14, 2019
Camera Ready Due: September 1, 2019
Workshop Date: TBA (Full day)


Arindam Dey, University of Queensland
Mark Billinghurst, University of Auckland
Greg Welch, University of Central Florida
Gun Lee, University of South Australia
Stephan Lukosch, TU Delft